Setting up for full export (dts) -- turning on optimized meshes Begin reading config file "C:/Users/Vidane.VENDETTA/Desktop/New Stuff/starter.fps/data/shapes/Vehicles/ship.cfg". Always export node: "eye" Always export node: "cam" Always export node: "mount0" Always export node: "root" Always export node: "base01" Always export node: "start01" Always export node: "pCube1" Always export node: "persp" Always export node: "top" Always export node: "front" Always export node: "side" Always export node: "bounds" Always export node: "Sequence_anim0" Always export node: "defaultLightSet" Always export node: "defaultObjectSet" Always export node: "detail1" Param::CollapseTransforms disabled. End reading config file. First pass: enumerate scene... Processing Node groundPlane_transform with parent world Found subtree starting at Node "groundPlane_transform" Processing Node Manipulator1 with parent world Found subtree starting at Node "Manipulator1" Processing Node UniversalManip with parent world Found subtree starting at Node "UniversalManip" Processing Node persp with parent world Found subtree starting at Node "persp" Processing Node top with parent world Found subtree starting at Node "top" Processing Node front with parent world Found subtree starting at Node "front" Processing Node side with parent world Found subtree starting at Node "side" Processing Node bounds with parent world Bounding box found Processing Node base01 with parent world Found subtree starting at Node "base01" Processing Node Sequence_anim0 with parent world Processing Node eye with parent world Found subtree starting at Node "eye" Processing Node cam with parent world Found subtree starting at Node "cam" Processing Node mount0 with parent world Found subtree starting at Node "mount0" Processing Node emitter1 with parent world Found subtree starting at Node "emitter1" Processing Node particle1 with parent world Found subtree starting at Node "particle1" Processing Node place3dTexture1 with parent world Found subtree starting at Node "place3dTexture1" Processing Node CubeCompass with parent world Found subtree starting at Node "CubeCompass" Processing Node groundPlane with parent groundPlane_transform Processing Node perspShape with parent persp Processing Node topShape with parent top Processing Node frontShape with parent front Processing Node sideShape with parent side Processing Node start01 with parent base01 Processing Node detail1 with parent base01 Processing Node particleShape1 with parent particle1 Processing Node pCube1 with parent start01 Second pass: put shape structure together... Adding detail named "detail1" of size 1 to subtree "base01". Adding node "base01" with parent "base01" to subtree rooted on node "base01". Adding node "start01" with parent "base01" to subtree rooted on node "base01". Adding node "pCube1" with parent "start01" to subtree rooted on node "base01". Attaching object to node. Adding object named "pCube". Adding mesh of size 1 to object "pCube". Third pass: Collapsing unneeded nodes... Add default object states... Adding object state to 1 detail level(s) of mesh "pCube". Adding frame. Object is visible. Object offset transform for mesh dl=0: scale: x=0.50000, y=0.50000, z=0.50000 stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000 translation: x=0.06990, y=-0.43957, z=-0.01626 actual rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000 --------------------------------- Add default node states... Adding node rotation at time 0.000000 for node "base01". rotation: x=0.70711, y=0.00000, z=0.00000, w=0.70711 --------------------------------- Adding node translation at time 0.000000 for node "base01". translation: x=0.12992, y=-0.82073, z=-0.50523 --------------------------------- Adding node rotation at time 0.000000 for node "start01". rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000 --------------------------------- Adding node translation at time 0.000000 for node "start01". translation: x=0.00000, y=0.00000, z=0.00000 --------------------------------- Adding node rotation at time 0.000000 for node "pCube1". rotation: x=0.00000, y=1.00000, z=0.00000, w=0.00000 --------------------------------- Adding node translation at time 0.000000 for node "pCube1". translation: x=-0.13980, y=0.87915, z=0.03251 --------------------------------- Adding 1 sequences... Adding sequence 0 named "Sequence_anim0" Enabled animation: T , Forced animation: Duration = 1.00000, secPerFrame = 0.03333, # frames = 30 Sequence includes 0 nodes, 0 objects, and 0 ifl materials 0 rotations, 0 translations, 0 scales Optimizing meshes... Optimizing mesh "pCube" detail level 1. 647 verts before joining verts 502 verts after joining verts 1026 faces before stripping Using Quick, dirty, & ugly stripping method. 59 strips with average length 23.80 (range 3 to 235) and 260 reversals Shape Hierarchy: Details: detail1, Subtree 0, objectDetail 0, size 1 Subtrees: Subtree 0 base01 start01 pCube1 --> Object pCube with following details: 1 Sequences: 0: anim0 Material list: